Rules Preview
A look inside the Shadows Core Rulebook while it's being written: who you can become in NYTE City, how magic works, how big a game can get, what your character is made of, and the gear they'll carry into trouble. New to NYTE City's vocabulary? The glossary has you covered.
The book is still coming together chapter by chapter, so each page is marked with how settled it is:
- Draft early, expect it to change
- In Progress solid, not fully locked
The pages
Archetypes
Everyone starts human. Professional, Arcanist, Vampire, Werewolf, or one you build yourself are the ways out.
Magic
The Aether, the three ways to shape it, and the bill that comes with every spell.
Power Levels
Four scales of play, from Street Level to World Coming Down — how big a game gets to be.
Stats & Skills
Stats, Attributes, and how the Synergy System decides what a risk costs you.
Advantages & Disadvantages
The perks and flaws that turn two characters with the same stats into different people.
Equipment
Weapons, Armor, Vehicles, Mechs, Cybernetics, and the Çredits/Skrip economy that pays for all of it.
Character Creation
How the pieces come together, ending on a live character sheet you can use right now.