Rules Preview
This is the site's public preview layer over the Shadows Core Rulebook — not marketing copy about the game, but an actual look at the mechanics: Stats, Skills, Advantages, Archetypes, Gear, and how a character comes together at the table.
The CRB itself is still being written, chapter by chapter, so every page below carries a status tag instead of one blanket "unfinished" disclaimer:
Draft — early, expect to see it change In Progress — solid, not fully locked Final — locked for print
Character Creation
The flow of building someone to live in NYTE City, from Campaign Power Level to first Stat roll.
Power Levels
Four scales of play, from Street Level to World Coming Down — how big a game gets to be.
Stats & Skills
Stats, Attributes, and the Synergy System's d10 skill check — the math under everything.
Advantages & Disadvantages
The perks and flaws that turn two characters with the same stats into different people.
Archetypes
Human, Arcanist, Cyborg, Professional, Vampire, Werewolf — the final pivot in who your character becomes.
Equipment
Weapons, Armor, Cybernetics, Vehicles, and the Çredits/Skrip economy. Not yet numbered into the book's own chapter sequence.