Shadows

A tabletop RPG where cyberpunk and the supernatural share one city, and the city keeps score. Welcome to NYTE City, 2099.

The myths never left. They adapted.

NYTE City swallowed the whole Eastern Seaboard. On the surface it's everything you'd expect from 2099: corporate towers, street gangs, and a LINK that sees everything. Underneath, the old stories are still running the place. Vampires own the nightclubs and the blood banks. Werewolves clock in for security work and call out on certain nights. The Fae negotiate contracts with finer print than any corporation. (They also own K-pop.)

A crowd crossing a street in NYTE City, each person wrapped in glowing data readouts.
The surface
A spectral cyan figure bursting through a dark back alley.
Underneath

And the city is paying attention. Steal a car, burn down a corporate front, leave a body in the wrong alley. NYTE City won't stop you, but it will answer.

A stolen car
a fixer remembers
A burned corporate front
the corporation “audits”
A body in the wrong alley
a gang retaliates

Every job leaves a mark your crew has to live with. Shadows is for players who want, in the rulebook's own words, “danger with weight, power with cost, and hope that has to be earned.”

If you've ever wanted cyberpunk and urban fantasy at the same table, this is that game.

Who you can be

Everyone starts human. What happens next is up to you: three ways to stay human and close the gap, and two ways to leave humanity behind.

Character sheet · live Roll your Stats, pick an Archetype, and walk out ready for the table. Build one now (opens in a new tab)

Watch it played

Shadows started with a crew who couldn't find the system they wanted, so they built one and refined it over years of play. A lot of that play is on YouTube: full-length actual-play campaigns, start to finish.

Shadows 2.0

60+ episodes

Our longest-running campaign — 60-plus episodes following the Cult of Personality storyline that shaped NYTE City from the ground up.

Watch Shadows 2.0 → (opens in a new tab)

Shadows: World's Apart

A new crew

A new crew steps into NYTE City once the dust from the first great campaign finally settles.

Watch World's Apart → (opens in a new tab)

Shadows: The Old Regime

Extra-long sessions

Extra-long sessions following Arad's journey through a city on the edge — fewer episodes, a lot more table time in each one.

Watch The Old Regime → (opens in a new tab)

Shadows: 13th Floor

Two-part side story

A tight two-part side story — a missing persons case that spirals into something much stranger.

Watch 13th Floor → (opens in a new tab)

Want to play it rather than watch it? Players and GMs find tables on our Discord (opens in a new tab).

How it plays

Shadows runs on the Synergy System, our own d10 system. One die resolves almost anything a scene throws at you: hacking the LINK, dropping a threat, casting a spell, or talking your way out of a holding cell. The rulebook is still being written, so each page below is a preview of a chapter in progress.

Browse the full Rules Preview →

Try it now

The book isn't finished, but the game is playable. The character sheet runs live in your browser: roll your Stats, pick an Archetype, and walk out with someone ready for the table. Prefer paper? Print a blank sheet instead.

Follow along

Follow on Patreon for development updates and deeper previews as chapters are written, free or otherwise, or drop into Discord to talk Shadows with us directly.